//www.mixmax3d.it 05/11/2012 Deferred Rendering (Post Processing - Compositing technique) First of all : this implementation, is based on a simple deferred pipeline and it works quite well on the system on which has been developed. In order to operate, this implementation needs an hardware support for Opengl Frame Buffer Object (FBO) extensions. This is a first attempt for creating a beautiful real-time final image (Photoshop Layer style) combining together different images : one for the shadow (ssao), another one for the color, another one for the bump mapping and specular highlights. Best Regards Massimo Maj